First Part
(Alanthen had invited Mestaria to a dance, but they were hard pressed to
find time for it with him having to fight Nexus all the time. Alanthen
had a surprise for Mestaria and here he takes her to that surprise...)
You follow Alanthen.
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually
aliveand kicking. The feeling of strange eyes constantly watching is
evidenthere. On the side of the trail, are large border stones similar
to large pearls. A gigantic shrub blocks the path to the north.
[Exits: east west]
(White Aura) Alanthen the Holy Knight is here, sitting astride the
Goliath.
A sapling is here, trying to find sunlight.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
(Lots of walking to an antique house)
Alanthen rides east.
You follow Alanthen.
Before an Antique House
The thick brush opens up before you into a large meadow of small,
drably colored flowers and dry grass. To the east stands a rich,
cottage style house, consisting of a variety of oranges, blues,
and even magentas. From inside, you can faintly hear the echoes
of eerily off tone bells and chimes. Despite the vibrant colors
and awkward scale of the structure, it seems ominous. There is a
balcony above the door several feet up. You can barely see the
railing there.
[Exits: (east) west]
Alanthen the Holy Knight is here, sitting astride the Goliath.
Alanthen rides west.
You follow Alanthen.
A Rose Garden
The wind rustles and whistles through the tiny bushes, blowing some
leaves and pedals down to the ground. A circle of roses surround you,
putting you at the very centre of their beauty. Odd... The rose bushes
are
kept in very good condition. Their round shapes cannot possibly be
completely natural...
[Exits: east south]
A new-looking sign is here, recently planted into the ground.
Alanthen the Holy Knight is here, sitting astride the Goliath.
Alanthen rides east.
You follow Alanthen.
Before an Antique House
The thick brush opens up before you into a large meadow of small,
drably colored flowers and dry grass. To the east stands a rich,
cottage style house, consisting of a variety of oranges, blues,
and even magentas. From inside, you can faintly hear the echoes
of eerily off tone bells and chimes. Despite the vibrant colors
and awkward scale of the structure, it seems ominous. There is a
balcony above the door several feet up. You can barely see the
railing there.
[Exits: (east) west]
Alanthen the Holy Knight is here, sitting astride the Goliath.
Alanthen closes the thick hedge of roses west of you.
Before an Antique House
The thick brush opens up before you into a large meadow of small,
drably colored flowers and dry grass. To the east stands a rich,
cottage style house, consisting of a variety of oranges, blues,
and even magentas. From inside, you can faintly hear the echoes
of eerily off tone bells and chimes. Despite the vibrant colors
and awkward scale of the structure, it seems ominous. There is a
balcony above the door several feet up. You can barely see the
railing there.
[Exits: (east)]
Alanthen the Holy Knight is here, sitting astride the Goliath.
Alanthen opens the carefully detailed twin doors east of you.
Alanthen rides east.
You follow Alanthen.
A Hazily Lit Entrance
The walls are close, yet the elegantly carved wooden framework
makes them at least as interesting as confining. The room is
well lit by a circular sky light, from which yellow rays of light
make every floating speck of dust glow. However, the variety in
color is a bit lacking overall. Distorted pictures and warped,
framed mirrors line the wooden walls. The musty smell of cedar
emanates from everything and everywhere.
[Exits: east west]
Alanthen the Holy Knight is here, sitting astride the Goliath.
Alanthen says 'Have you been here before?'
Mestaria looks around as she walks, 'No... I think I've been to the
entrance with you once though.'
Alanthen nods.
A Hazily Lit Entrance
The walls are close, yet the elegantly carved wooden framework
makes them at least as interesting as confining. The room is
well lit by a circular sky light, from which yellow rays of light
make every floating speck of dust glow. However, the variety in
color is a bit lacking overall. Distorted pictures and warped,
framed mirrors line the wooden walls. The musty smell of cedar
emanates from everything and everywhere.
[Exits: east west]
(White Aura) Alanthen the Holy Knight is here, sitting astride the
Goliath.
Alanthen says 'This is the house of a famous bard.'
Alanthen rides east.
You follow Alanthen.
The Music Box Atrium
Light pours into this room from glowing, wavy mirrors lining the
higher ceiling above you, yet the color is foggy and pale. The
walls, floor, and ceiling are shaded with unsaturated gray tones,
though the patterns and shapes they contain are fluent with
swirls, abstract landscapes, paintings, and indistinguishable
caricature portraits. Some are down right demented, others are
pleasant. The unique grain in the wood swirls about, darkened
by some kind of oily laminate that does not manage to dust out
the cedar scent.
[Exits: north (east) south west]
(White Aura) Alanthen the Holy Knight is here, sitting astride the
Goliath.
A small toy man clicks, pacing around due to some internal mechanics.
Alanthen rides north.
You follow Alanthen.
A Waiting Area Near a Stairwell
There is a small flight of stairs creeping up to a second story to
the east. At the northwest corner of this alcove is a pedestal
mounted with an empty vase painted with various, warm colors.
There is light at the top of the stairwell, making it seem anything
but frightening.
[Exits: east south]
(White Aura) Alanthen the Holy Knight is here, sitting astride the
Goliath.
Alanthen rides east.
You follow Alanthen.
Bottom of the Tiny Stairs
You are now at the bottom of a narrow flight of wooden stairs
leading up into a illuminated upper passageway. They climb at a
very low angle with small, child-sized steps. The walls are
anything but smooth. Single sheets of thick wood have been built
into the passage walls and carved into jumbled, abstract sculptures,
depicting cubes, orbs - some of which are eyes - and other twisted
shapes.
[Exits: west up]
(White Aura) Alanthen the Holy Knight is here, sitting astride the
Goliath.
You say 'Famous bard? Who?'
Alanthen rides up.
You follow Alanthen.
A Landing on the Second Floor
This wooden landing connects two flights of stairs, one that leads
down, and another that leads further up. Things here are vibrant
concerning the color, but not concerning the light. This place is
dark and musty. Everything here, including the wall sculptures, is
neatly painted in some way. Circular log rafters can be seen above
supporting the levels of the cottage that are above you.
[Exits: south up down]
(White Aura) Alanthen the Holy Knight is here, sitting astride the
Goliath.
Alanthen says 'His name was Irpel, from what I've gathered.'
Alanthen rides up.
You follow Alanthen.
The Third Floor Landing
This is the third floor landing, a close yet navigable location.
Here, the wooden walls and the things carved into them are a bit
adventurous in nature. There are disfigured people and faces, maps,
and even runes. Crimson colored candles line the walls, causing the
shadows to dance spookily against the marble floor. The hallway
continues to the south where yet another staircase can be seen
spiraling upwards into a forth level, as well as a couple doorways.
[Exits: south down]
(White Aura) Alanthen the Holy Knight is here, sitting astride the
Goliath.
Alanthen rides south.
You follow Alanthen.
Below a Tiny Spiraled Staircase
Here a spiraling staircase ascends into a dark hall above you.
Around you are many small candles hung on the walls. They flicker
and dance as a breeze blows from the south, making the curtain there
sway and lift into the air a little.
The western wall is well carved. The portrait there is far from
abstract, unlike some of the work done elsewhere. The portrait
belongs to none other than Sereniel Quis. She sits, embossed into
the wood with an odd smile on her lips. The detail is fine to the
point of being almost surreal. The carving reaches out from the wall
a fair deal.
[Exits: north (east) (south) up]
(White Aura) Alanthen the Holy Knight is here, sitting astride the
Goliath.
A small toy man clicks, pacing around due to some internal mechanics.
Alanthen rides up.
You follow Alanthen.
Outside a Grand Chamber
You are now at the top of a small flight of spiraled stairs and
outside
a massive chamber, which is to your south. Small blue candles line the
wooden walls, and the floor is made of wooden tiles that lead up to two
copper doors. On the opposite side of these doors in this circular
room is a giant painting that hugs the contour of the wall, and is
beautifully framed to it.
[Exits: (south) down]
A large painting of countless stars is built into the northern
wall.
(White Aura) Alanthen the Holy Knight is here, sitting astride the
Goliath.
Alanthen opens the small copper-fabricated door south of you.
Alanthen rides south.
You follow Alanthen.
Irpel Brpel's Chamber of Stars
This room is a perfect circle, and easily fifteen yards in diameter.
The walls are made of tarnished copper strips that reach up and out,
making the room feel much like a funnel, or cone. The floor is covered
with a incredibly thin layer of water that ripples from the center
an odd looking device sits. The sky is opened in every direction.
The stars are incredibly bright, and the blackness of space never seems
to vanish, even as Lysenties, or even the sun, cross overhead. Here,
the sound of the music is most noticeable. The chimes, both soothing
and foreboding, come from the strange device in the center of the room.
Below the mirror like water and a thick pane of glass is a giant clock.
[Exits: north]
(Humming) The Music Box is here, the source of the endless melody.
(White Aura) Alanthen the Holy Knight is here, sitting astride the
Goliath.
Mestaria seems to inspect her surroundings with scrutiny, 'Very richly
decorated!'
Alanthen steps aside, showing you the music box.
Alanthen says 'The solution to the lack of music!'
You giggle.
You say 'Oh my!'
The white aura around your body fades.
This is the Music Box. It is a machine encased in a thick, crystal
case, and it is built directly into the floor. Inside, you can see
the barrels, pins, and bells all churning with life, and the sound it
makes flows through the entire house on the very wind that comes down
through the opened ceiling.
You judge the Music-Box to be in perfect condition.
You are surrounded by a white aura.
You say 'Does it work?'
(Note to self: Read room descriptions! "Does it work?" of course it
works! The descriptions of it says that it's playing music! *slaps self
repeatedly*)
A rough exterior and barbaric looks set this man visually apart
from what one would call 'civilized'. His thick brown hair
flows back from his forehead in mangled, unkempt waves. The
tanned skin of his face is shaded further by the stubble of
his beard, making it apparent that he gives little thought to
keeping up with fashion. The build of his body and the way he
carries himself leave little doubt that he is familiar with
hard, outdoor work.
Except for armor, he wears very few identifiable articles
of clothing. The most noticeable of these is his gray tabard,
as tattered and ragged as his appearance. It is emblazoned
with the symbol of a golden crown set underneath a starburst
pattern. It looks to have once been quite fancy, but appears
to have suffered through time nearly as terribly as he has.
The man stands at an impressive height, when he bothers to
straighten his posture. When he walks, he walks as though
he had a singular purpose. His steel gray gaze is that of
a violent predator, ready and almost itching for a fight.
The muscles of his right arm seem to constantly flex and
then relax, almost as though he had a nervous twitch.
He has unlocked many secrets of the world.
Alanthen is in excellent condition.
Alanthen says 'Well it doesn't do anything else. Listen closely, you'll
hear the melody.'
Mestaria stills herself and seems to listen.
Mestaria says, "Oh my yes! That's coming from this box is it?!"
Alanthen nods.
This is the Music Box. It is a machine encased in a thick, crystal
case, and it is built directly into the floor. Inside, you can see
the barrels, pins, and bells all churning with life, and the sound it
makes flows through the entire house on the very wind that comes down
through the opened ceiling.
Mestaria kneels down next to the Music Box.
You say 'Does it need winding?'
Mestaria passes her gaze around the Music Box.
You say 'I don't see a crank...'
You ponder the question.
Alanthen reaches down and fiddles with the music box for a moment,
turning something behind it. The music grows a bit louder.
You dazzle Alanthen with your smile.
You say 'My, and what a beautiful room this is as well!'
Alanthen closes the small copper-fabricated door north of you.
Alanthen says 'There, that should make it loud enough for you to hear
with no trouble.'
Mestaria casts her gaze to the ceiling.
Alanthen says 'I would be delighted to dance, if you still feel up to
it.'
You say 'How did you discover this place, does someone live here?'
You smile at him.
Alanthen shakes his head.
Alanthen says 'No, I actually found it because of a falling star..'
Alanthen scratches his head, looking very confused.
You raise an eyebrow at the notion.
Alanthen says 'A very long story.'
You say 'What a coincidence!'
You say 'Though I'd love to dance!'
Alanthen says 'I'm not well dressed for the occasion.'
You say 'Didn't get a chance to learn how, but there may be no other
chance for this!'
Alanthen scratches his head, looking very confused.
You smile happily.
Alanthen looks at the music box, then at you. All of a sudden he looks
more than just a little nervous.
Alanthen scratches his head, looking very confused.
You say 'With the lives that we have, I don't think we need to worry
about it. Any moment we have together must be utilized!'
You say 'Something wrong Alanthen?'
At hearing that, Alanthen smiles broadly and simply motions to you. 'I
should let you change. There must be a room near here somewhere.'
Alanthen opens the small copper-fabricated door north of you.
Alanthen walks north.
You follow Alanthen.
Outside a Grand Chamber
You are now at the top of a small flight of spiraled stairs and
outside
a massive chamber, which is to your south. Small blue candles line the
wooden walls, and the floor is made of wooden tiles that lead up to two
copper doors. On the opposite side of these doors in this circular
room is a giant painting that hugs the contour of the wall, and is
beautifully framed to it.
[Exits: south down]
A large painting of countless stars is built into the northern
wall.
(White Aura) Alanthen the Holy Knight is here.
A small toy man clicks, pacing around due to some internal mechanics.
Alanthen walks down.
You follow Alanthen.
Below a Tiny Spiraled Staircase
Here a spiraling staircase ascends into a dark hall above you.
Around you are many small candles hung on the walls. They flicker
and dance as a breeze blows from the south, making the curtain there
sway and lift into the air a little.
The western wall is well carved. The portrait there is far from
abstract, unlike some of the work done elsewhere. The portrait
belongs to none other than Sereniel Quis. She sits, embossed into
the wood with an odd smile on her lips. The detail is fine to the
point of being almost surreal. The carving reaches out from the wall
a fair deal.
[Exits: north (east) (south) up]
(White Aura) Alanthen the Holy Knight is here.
Alanthen opens the elaborate curtain south of you.
Alanthen scans south.
You scan south.
Alanthen walks south.
You follow Alanthen.
A Room of Clay Sculptures
This room is neatly staged with dark grey statues, though few of them
actually resemble anything real. Most of them are cubes or spheres,
or sometimes both, all meshed together into repulsive globs of three
dimensional shapes (which is not to imply they are meaningless). A
couple of them, however, stand undoubtedly noticeable amongst the
more disturbingly dull sculptures. They resemble humans, to an
extent at least, most of which are horribly mutated somehow. Some
have torsos that are far too big, others with legs that are far too
big; some simply do not have the correct number of limbs. A sky
light built into the ceiling allows for plenty of light against each
sculpture, but the clay is such a boring, pale gray that it hardly
makes a difference.
[Exits: north]
A ball of tightly spun wires lies here.
A tiny sculpture of a pixie is here, marked with the name "Nemi".
(White Aura) Alanthen the Holy Knight is here.
Alanthen nods.
You say 'Hmmm..sculptures.'
You scan all around.
Alanthen says 'I will wait upstairs.'
You nod.
Alanthen walks north.
The elaborate curtain north of you closes.
You stand up.
You cheer and dance as the joy within you bursts forth!
You say 'Finally.'
Mestaria reaches into her backpack and pulls out a metal box.
Mestaria opens the metal box and pulls out a long flowing dress.
You smile happily.
Mud Control: Scheduled Worldshift Commencing.
[The Voice of God] - World shift initiated by someone.
[The Voice of God] - World shift in 5 hours.
Mestaria holds the dress in her extended arms, 'As good as new!'
Alanthen tells the group 'Hmm, better dress yourself. The earthquake is
coming.'
You tell your group 'Yes, I'll wait until after to come up.'
[The Voice of God] - World shift in 4 hours.
[The Voice of God] - World shift in 3 hours.
[The Voice of God] - World shift in 1 hour.
*** The world is shifting - please wait! ***
Restoring from world shift...
World shifting is complete.
You slide a beautiful gown of white samite over your torso.
You tie pair of Slimy Boots on your feet.
You frown disapprovingly.
You mutter quietly to yourself.
You say 'I need better shoes...'
Mestaria is using:
nothing.
nothing.
nothing.
nothing.
nothing.
nothing.
nothing.
(Magical) a beautiful gown of white samite
nothing.
nothing.
nothing.
pair of Slimy Boots
nothing.
nothing.
nothing.
nothing.
nothing.
nothing.
nothing.
Mestaria bends over and examines her Slimy Boots.
You say 'Maybe I'll go barefoot...he won't notice...'
Alanthen tells you 'Everything alright?'
You stop using pair of Slimy Boots.
You tell Alanthen 'Umm, yes, yes...heh...'
Mestaria takes a deep breathe.
You say 'Here we go...'
Alanthen tells you '... Are you sure?'
You tell Alanthen 'I'm coming!'
You open the elaborate curtain north of you.
Below a Tiny Spiraled Staircase
Here a spiraling staircase ascends into a dark hall above you.
Around you are many small candles hung on the walls. They flicker
and dance as a breeze blows from the south, making the curtain there
sway and lift into the air a little.
The western wall is well carved. The portrait there is far from
abstract, unlike some of the work done elsewhere. The portrait
belongs to none other than Sereniel Quis. She sits, embossed into
the wood with an odd smile on her lips. The detail is fine to the
point of being almost surreal. The carving reaches out from the wall
a fair deal.
[Exits: north (east) south up]
A small toy man clicks, pacing around due to some internal mechanics.
Outside a Grand Chamber
You are now at the top of a small flight of spiraled stairs and
outside
a massive chamber, which is to your south. Small blue candles line the
wooden walls, and the floor is made of wooden tiles that lead up to two
copper doors. On the opposite side of these doors in this circular
room is a giant painting that hugs the contour of the wall, and is
beautifully framed to it.
[Exits: (south) down]
A large painting of countless stars is built into the northern
wall.
Alanthen tells you 'Ack! I was just a little worried.'
You open the small copper-fabricated door south of you.
Irpel Brpel's Chamber of Stars
This room is a perfect circle, and easily fifteen yards in diameter.
The walls are made of tarnished copper strips that reach up and out,
making the room feel much like a funnel, or cone. The floor is covered
with a incredibly thin layer of water that ripples from the center
an odd looking device sits. The sky is opened in every direction.
The stars are incredibly bright, and the blackness of space never seems
to vanish, even as Lysenties, or even the sun, cross overhead. Here,
the sound of the music is most noticeable. The chimes, both soothing
and foreboding, come from the strange device in the center of the room.
Below the mirror like water and a thick pane of glass is a giant clock.
[Exits: north]
(Humming) The Music Box is here, the source of the endless melody.
(White Aura) Alanthen the Holy Knight is here.
A quiet patter of bare footsteps marks Mestaria's entrance.
You close the small copper-fabricated door north of you.
You smile at him.
Alanthen looks at you.
Alanthen says '... I truly wish I had something to wear that could even
match how amazing you look..'
Mestaria speaks, her face slightly rosey, 'Didn't manage to get those
slippers, so I'll go barefoot if you don't mind!'
Alanthen looks down at the floor with a frown.
You say 'It'll save your feet from the pain of stepping on them I'm
sure!'
You giggle.
Alanthen smirks.
Alanthen says 'You're too light for me to worry about that.'
Alanthen stops using boots of protection.
Mestaria approaches Alanthen slowly, her gown waving gently as she
walks.
You dazzle Alanthen with your smile.
You curtsey to him.
You say 'How do you do sir?'
You giggle.
Alanthen bows deeply with a foolish grin on his face. 'I am well, good
lady, and yourself?'
Mestaria puts a hand on her chest and raises her nose, 'Alas, I have yet
to find a worthy gentleman to accompany me to a dance!'
Withholding a chuckle, Alanthen does his best to look distraught.
'Well, perhaps I could fill that position, my lady!'
Mestaria's gaze meets Alanthen's, 'We shall see sir, we shall see!'
You giggle.
Alanthen inclines his head deeply and offers you his hand.
Mestaria curtseys gently and takes Alanthen's hand.
You smile happily.