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Grexas L50 Necro vs HAtor Ogre Dev Zerk T Gladiator

He ambushed me without sanctuary.

<1016/1016hp 1042/1077m 430/450mvs> op u

You open the drainage above you.

<1016/1016hp 1042/1077m 430/450mvs>

where

up

<1016/1016hp 1042/1077m 430/450mvs> Sewers is [WARMASTER] controlled.  Players near you:

   Grexas                           The Quadruple Junction Under the Town Square

<1016/1016hp 1075/1077m 450/450mvs> Central Common

[Exits: north east south west down]

     A cloaked man dangles from a gallows here, the word spy cut into his breast.

     The Crimson Banner of the city of Miruvhor is here, enshrouded by fog.

     A fountain bearing the mark of a white triangle is here, trickling water.

Hathor is here, sitting astride a warhorse.

(White Aura) A traveler wanders through the streets.

A wealthy noble proudly strolls along the streets here.

A group of undead Fire Giants stands here, dripping water on the ground.

A group of undead Fire Giants stands here, dripping water on the ground.

A group of undead Fire Giants stands here, dripping water on the ground.

A group of darkly dressed soldiers is here.

A company of archers is here, dressed in brown leathers.

A group of fierce feral warriors has gathered here.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A flesh golem walks in.

A stone golem walks in.

You sheath your weapon.

<1016/1016hp 1075/1077m 449/450mvs> You yell 'Help! I am being attacked by Hathor!'

You draw your weapon.

You wield an awl-pike.

You parry Hathor's attack.

Hathor's life drain MASSACRES you!

Hathor's life drain MASSACRES you!

Hathor is in excellent condition.

Grexas: [===|===|===|==-]

<870/1016hp 1075/1077m 449/450mvs> cast 'dispel magic'

You parry Hathor's attack.

Hathor's life drain MASSACRES you!

Hathor's life drain MASSACRES you!

You parry Hathor's attack.

Your pierce misses Hathor.

Hathor parries your attack.

A skeleton's cleave mauls Hathor.

A skeleton's cleave decimates Hathor!

A skeleton's cleave decimates Hathor!

A mummy's disease DISMEMBERS Hathor!

A mummy's disease LACERATES Hathor!

Hathor has some small wounds and bruises.

Grexas: [===|===|===|---]

<721/1016hp 1075/1077m 449/450mvs> There is nothing left to dispel.

Hathor has some small wounds and bruises.

Grexas: [===|===|===|---]

<721/1016hp 1060/1077m 449/450mvs>

A wealthy noble walks north.

Hathor has some small wounds and bruises.

Grexas: [===|===|===|---]

<721/1016hp 1060/1077m 449/450mvs>

Hathor kicks dirt in your eyes!

Hathor's kicked dirt scratches you.

You can't see a thing!

Grexas: [===|===|===|---]

<717/1016hp 1060/1077m 449/450mvs> order all rescue Grexas

Someone's fury *** DEMOLISHES *** you!

You parry someone's attack.

Someone's fury *** DEMOLISHES *** you!

Someone tries to disarm you, but fails.

Someone's life drain DISMEMBERS you!

A necklace with a lion charm glimmers with a divine intensity.

Someone parries your attack.

Someone parries your attack.

Someone's beating maims someone!

Someone's cleave devastates someone!

Someone's cleave decimates someone!

Someone's disease DISMEMBERS someone!

Someone's disease LACERATES someone!

Grexas: [===|===|---|---]

<440/1016hp 1060/1077m 449/450mvs> flee

You must see your target to order them around.

You must see your target to order them around.

You must see your target to order them around.

You must see your target to order them around.

You must see your target to order them around.

Ok.

Grexas: [===|===|---|---]

<440/1016hp 1060/1077m 449/450mvs> You flee from combat!

You can't see a thing!

Someone says 'Welcome, Grexas.  Do you wish my help in training you?'

<440/1016hp 1060/1077m 448/450mvs> e

You can't see a thing!

<440/1016hp 1060/1077m 447/450mvs>

Someone's fury *** DEMOLISHES *** someone!

Someone's fury *** DEMOLISHES *** someone!

Someone's slash injures someone.

Someone yells 'heLp! i am beiinnng attaccked by greiksas!'

Someone parries your attack.

Someone dodges your attack.

Someone dodges your attack.

Someone dodges your attack.

Someone's beating LACERATES someone!

Someone's cleave mauls someone.

Someone roars in pain and ignores someone's cleave.

Someone's cleave grazes someone.

Someone's disease DISMEMBERS someone!

Someone roars in pain and ignores someone's disease.

Someone's disease grazes someone.

a flesh golem: [===|===|===|---]

<440/1016hp 1060/1077m 447/450mvs> cast 'acid

Your acid blast MASSACRES someone!

a flesh golem: [===|===|===|---]

<440/1016hp 1040/1077m 447/450mvs> cast 'blindness'

Someone's fury *** DEMOLISHES *** someone!

Someone is blinded by the dirt in its eyes!

Someone's kicked dirt grazes someone.

Someone dodges your attack.

Someone parries your attack.

Someone's pierce decimates someone!

Someone easily avoids the trip.

Someone's beating misses someone.

Someone's cleave decimates someone!

Someone's cleave decimates someone!

Someone's cleave wounds someone.

Someone's disease LACERATES someone!

Someone's disease LACERATES someone!

Someone's disease LACERATES someone!

Someone's disease LACERATES someone!

a flesh golem: [===|===|==-|---]

<440/1016hp 1040/1077m 447/450mvs>

Someone has fled!

Someone rides south.

<440/1016hp 1040/1077m 447/450mvs> e

e

Cast the spell on whom?

<440/1016hp 1040/1077m 447/450mvs> You can't see a thing!

Someone walks in.

Someone walks in.

Someone walks in.

Someone walks in.

Someone walks in.

 

......................................

 [SAVANT]: 'an Air Elemental: Alert! Hathor of [GLADIATOR] sighted at our gates!'

<1016/1016hp 1059/1077m 434/450mvs> s

The Wood of Lost Souls is [SAVANT] controlled.  Players near you:

   Hathor                           A Dim Cave

   Grexas                           Shadowy Woods

<1016/1016hp 1059/1077m 434/450mvs> w

Alas, you cannot go that way.

<1016/1016hp 1059/1077m 434/450mvs> Shadowy Woods

[Exits: north east south west]

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<1016/1016hp 1059/1077m 432/450mvs> s

Shadowy Woods

[Exits: north south west]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<1016/1016hp 1059/1077m 430/450mvs> s

Shadowy Woods

[Exits: north east west]

[SAVANT]    [||||||]    The Time Vortex plays with the reality far above you.

     A small spring of water flows here, trickling softly.

A pale adventurer creeps about, risen from the dead.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<1016/1016hp 1059/1077m 428/450mvs> e

A Dim Cave

[Exits: east west]

     A mineral vein has broken the surface.

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<1016/1016hp 1059/1077m 427/450mvs> cast sleep hathor

They aren't here.

<1016/1016hp 1059/1077m 427/450mvs> e

cast sleep hathor

A Dim Cave

[Exits: south west]

Hathor is here, sitting astride a warhorse.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<1016/1016hp 1059/1077m 426/450mvs> You yell 'Help! I am being attacked by Hathor!'

A mummy jumps in front of you!

<1016/1016hp 1059/1077m 426/450mvs> s

You draw your weapon.

You wield an awl-pike.

Hathor's fury misses you.

Hathor blocks your attack with his weapon.

A skeleton's cleave misses Hathor.

A mummy's disease DISMEMBERS Hathor!

Hathor has a few scratches.

Grexas: [===|===|===|===]

<1016/1016hp 1044/1077m 426/450mvs> order all rescue Grexas

Hathor's fury MUTILATES you!

Hathor kicks dirt in your eyes!

Hathor's kicked dirt grazes you.

You can't see a thing!

Someone parries your attack.

Someone easily avoids the trip.

Someone's cleave mauls someone.

Grexas: [===|===|===|===]

<969/1016hp 1044/1077m 426/450mvs> No way!  You are still fighting!

Grexas: [===|===|===|===]

<969/1016hp 1044/1077m 426/450mvs> You must see your target to order them around.

You must see your target to order them around.

You must see your target to order them around.

You must see your target to order them around.

You must see your target to order them around.

Ok.

Grexas: [===|===|===|===]

<969/1016hp 1044/1077m 426/450mvs>

Someone's fury maims you!

Someone's fury LACERATES you!

You parry someone's attack.

Someone dodges your attack.

Someone dodges your attack.

Someone is blinded by the dirt in his eyes!

Someone's kicked dirt scratches someone.

Someone's cleave mauls someone.

Someone's cleave devastates someone!

Someone's cleave devastates someone!

Someone's kick wounds someone.

Grexas: [===|===|===|==-]

<884/1016hp 1044/1077m 426/450mvs> cast 'blindness'

Someone is already blinded.

Grexas: [===|===|===|==-]

<884/1016hp 1019/1077m 426/450mvs>

Someone has retreated!

Someone rides south.

<884/1016hp 1019/1077m 426/450mvs>

Someone rides in.

<884/1016hp 1019/1077m 426/450mvs> s

Someone eats a bloodwolf's eye.

<884/1016hp 1019/1077m 426/450mvs> You can't see a thing!

Someone walks in.

Someone walks in.

Someone walks in.

Someone walks in.

Someone walks in.

<884/1016hp 1019/1077m 425/450mvs> s

s

You can't see a thing!

Someone walks in.

Someone walks in.

Someone walks in.

Someone walks in.

Someone walks in.

<884/1016hp 1019/1077m 424/450mvs> You can't see a thing!

Someone walks in.

Someone walks in.

Someone walks in.

Someone walks in.

Someone walks in.

<884/1016hp 1019/1077m 423/450mvs> s

s

You rub the dirt out of your eyes.

Timer now at 30 secs.

<894/1016hp 1041/1077m 450/450mvs> s

A Dim Cave

[Exits: north east up]

     A pile of goblin corpses lie at the bottom of the pit.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<894/1016hp 1041/1077m 449/450mvs> Alas, you cannot go that way.

<894/1016hp 1041/1077m 449/450mvs> Alas, you cannot go that way.

<894/1016hp 1041/1077m 449/450mvs> up

s

A Dim Cave

[Exits: south down]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<894/1016hp 1041/1077m 448/450mvs> Before a Large Meadow

[Exits: north south]

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<894/1016hp 1041/1077m 447/450mvs> s

Strange Steps in the Meadow

[Exits: north south]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<894/1016hp 1041/1077m 446/450mvs> where

The Wood of Lost Souls is [SAVANT] controlled.  Players near you:

   Hathor                           A Dim Cave

   Grexas                           Strange Steps in the Meadow

<894/1016hp 1041/1077m 446/450mvs> s

where

Steps in the Meadow

[Exits: north east south]

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<894/1016hp 1041/1077m 445/450mvs> The Wood of Lost Souls is [SAVANT] controlled.  Players near you:

   Hathor                           A Dim Cave

   Grexas                           Steps in the Meadow

<894/1016hp 1041/1077m 445/450mvs> e

The Altar of Mystic Healing

[Exits: west]

A group of healers sit in a circle performing magic.

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<894/1016hp 1041/1077m 444/450mvs> where

w

[SAVANT] is [SAVANT] controlled.  Players near you:

   Grexas                           The Altar of Mystic Healing

<894/1016hp 1041/1077m 444/450mvs> Steps in the Meadow

[Exits: north east south]

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<894/1016hp 1041/1077m 443/450mvs> where

The Wood of Lost Souls is [SAVANT] controlled.  Players near you:

   Hathor                           A Dim Cave

   Grexas                           Steps in the Meadow

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> where

The Wood of Lost Souls is [SAVANT] controlled.  Players near you:

   Hathor                           Before a Large Meadow

   Grexas                           Steps in the Meadow

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

where

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

The Wood of Lost Souls is [SAVANT] controlled.  Players near you:

   Hathor                           A Dim Cave

   Grexas                           Steps in the Meadow

<894/1016hp 1041/1077m 443/450mvs> They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

where

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> The Wood of Lost Souls is [SAVANT] controlled.  Players near you:

   Hathor                           A Dim Cave

   Grexas                           Steps in the Meadow

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> They aren't here.

<894/1016hp 1041/1077m 443/450mvs> af

cast sleep hathor

You are affected by the following:

Spell: sanctuary      : for 4 hours

Spell: armor          : modifies ac by -20 for 46 hours

Spell: protective shield: for 5 hours

Spell: fly            : for 19 hours

Spell: mounted        : for 116 hours

Spell: detect magic   : for 10 hours

Spell: detect invis   : for 7 hours

<894/1016hp 1041/1077m 443/450mvs> They aren't here.

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

where

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> The Wood of Lost Souls is [SAVANT] controlled.  Players near you:

   Hathor                           Shadowy Woods

   Grexas                           Steps in the Meadow

<894/1016hp 1041/1077m 443/450mvs> cast sleep hathor

They aren't here.

<894/1016hp 1041/1077m 443/450mvs> sl

You doze off on the back of a white charger!

Suddenly your head slams full force against a hard and unyielding surface.

You come to with a pounding headache.

You go to sleep.

<904/1016hp 1077/1077m 450/450mvs> where

In your dreams, or what?

<904/1016hp 1077/1077m 450/450mvs> wake

look

where

You wake and stand up.

<904/1016hp 1077/1077m 450/450mvs> n

Steps in the Meadow

  You are standing upon the halfway point on the strange wide stairway

constructed out of metals unknown to you.  Its surface now vibrates lightly

as if forces powerful and potent were coursing below your feet towards a

source ahead.  

[Exits: north east south]

(Charmed) (White Aura) A flesh golem stands here to do his master's bidding.

(Charmed) (White Aura) A stone golem stands here to do his master's bidding.

(Charmed) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (White Aura) A mummy shambles around with its master.

<904/1016hp 1077/1077m 450/450mvs> The Wood of Lost Souls is [SAVANT] controlled.  Players near you:

   Grexas                           Steps in the Meadow

<904/1016hp 1077/1077m 450/450mvs> n

Strange Steps in the Meadow

[Exits: north south]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<904/1016hp 1077/1077m 449/450mvs> n

n

Before a Large Meadow

[Exits: north south]

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<904/1016hp 1077/1077m 448/450mvs> n

A Dim Cave

[Exits: south down]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<904/1016hp 1077/1077m 447/450mvs> Alas, you cannot go that way.

<904/1016hp 1077/1077m 447/450mvs> d

Alas, you cannot go that way.

<904/1016hp 1077/1077m 447/450mvs> where

A Dim Cave

[Exits: north east up]

     A pile of goblin corpses lie at the bottom of the pit.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<904/1016hp 1077/1077m 446/450mvs> The Wood of Lost Souls is [SAVANT] controlled.  Players near you:

   Grexas                           A Dim Cave

<904/1016hp 1077/1077m 446/450mvs> n

n

n

A Dim Cave

[Exits: north south]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<904/1016hp 1077/1077m 445/450mvs> A Dim Cave

[Exits: north south]

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<904/1016hp 1077/1077m 444/450mvs> A Dim Cave

[Exits: north south]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<904/1016hp 1077/1077m 443/450mvs> w

n

Alas, you cannot go that way.

<904/1016hp 1077/1077m 443/450mvs> A Dim Cave

[Exits: south west]

A mummy walks in.

A skeleton walks in.

w

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<904/1016hp 1077/1077m 442/450mvs> A Dim Cave

[Exits: east west]

     A mineral vein has broken the surface.

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<904/1016hp 1077/1077m 441/450mvs> w

where

Shadowy Woods

[Exits: north east west]

[SAVANT]    [||||||]    The Time Vortex plays with the reality far above you.

     A small spring of water flows here, trickling softly.

A pale adventurer creeps about, risen from the dead.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<904/1016hp 1077/1077m 440/450mvs> n

The Wood of Lost Souls is [SAVANT] controlled.  Players near you:

   Hathor                           Shadowy Woods

   Grexas                           Shadowy Woods

<904/1016hp 1077/1077m 440/450mvs> n

Shadowy Woods

[Exits: north south west]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<904/1016hp 1077/1077m 438/450mvs> n

cast sleep hathor

Shadowy Woods

[Exits: north east south west]

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<904/1016hp 1077/1077m 436/450mvs> Shadowy Woods

[Exits: north east south west]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<904/1016hp 1077/1077m 434/450mvs> n

cast sleep hathor

They aren't here.

<904/1016hp 1077/1077m 434/450mvs> Shadowy Woods

[Exits: north east south west]

     A tree spreads its branches through the canopy.

A warped creature is here, possessed by a demonic spirit.

A warped creature is here, possessed by a demonic spirit.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<904/1016hp 1077/1077m 432/450mvs> They aren't here.

<904/1016hp 1077/1077m 432/450mvs> w

cast sleep hathor

Shadowy Woods

[Exits: north east south west]

[WARMASTER] [||||||]    A small group of Warlords stands here proudly.

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<904/1016hp 1077/1077m 430/450mvs> They aren't here.

<904/1016hp 1077/1077m 430/450mvs> n

cast sleep hathor

Shadowy Woods

[Exits: north east south west]

[WARMASTER] |||||| An army Staging Camp has been built here.

Hathor is here, sitting astride a warhorse.

A pale adventurer creeps about, risen from the dead.

A warped creature is here, possessed by a demonic spirit.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<904/1016hp 1077/1077m 428/450mvs> where

Hathor yells 'die! Grexass, yaouhh sSzoOorcerOouhhsSs dOog!'

Hathor dozes off on the back of a warhorse!

Suddenly his head slams full force against a hard unyielding surface!

Hathor steps out of his combat stance.

Hathor goes to sleep.

<904/1016hp 1062/1077m 428/450mvs> The Wood of Lost Souls is [SAVANT] controlled.  Players near you:

   Hathor                           Shadowy Woods

   Grexas                           Shadowy Woods

<904/1016hp 1062/1077m 428/450mvs> l hat

Not an Ogre but something similar is here before you with large eyes the

size of oysters and big tusk coming from his wide mouth.  A dark green skin

tone and dark black circles are covering this creature from head to toe.

The dark circles are patterned in the shape of leopard print and the size of

the circles are oval and egg shaped.  Standing almost a half a foot taller

than an Ogre but dropping his head between his shoulders so low that you

wouldnt think they were taller.  His eyes are so far to the right and left

of his head his nose takes up a wide portion of his face.  His nose is flat,

and his nostrils are flared and round.  His forehead and narrow and short,

hardly taking up any space before his head slopes to form the top of his

brow.  His shoulders elbows and knees are all very boney and pronounced, no

issue with weight here.  This creature is veins and muscles and large bones

where veins and muscles connect.  There is no hair on this creature and

there is no sign of where hair ever was.  He has a wide stance that makes

his inner thigh visible when facing him front on.  The inside of his arms

have little cuts all in a row, every fourth cut has a cut through a group of

them, counting something it seems.  His teeth protrude from his mouth in a

way that resembles a piranha.  

He has done a fair amount of traveling.

Hathor has a few scratches.

Hathor is using:

        the Inner Fire

       (Glowing) (Humming) a heavy-black dragonscale ring

     (Humming) a Reaver's necklace

     (Glowing) (Humming) a necklace with a lion charm

         a spiked helm

          the Eye of Manticore

        (Humming) Godforged Battleplate

         (Glowing) (Humming) some shark-skinned sleeves

        (Glowing) (Humming) a pair of spiked light-steel gauntlets

         (Humming) the Legs of Adeptus

         boots of the riftkin

      the shifu's shawl

     (Magical) (Glowing) a back brace

    (Glowing) (Humming) champion's cufflinks

    (Glowing) (Humming) champion's cufflinks

              (Glowing) the Master Forgeman's Great Hammer adorned with an eye of Mechanus

         a combat visor

      a simple wooden wheel

You sense following auras:

Spell: bruised        : modifies dex by -1 for 0 hours

Spell: sleep          : for 4 hours

                      : for 5 hours

Spell: warcry         : modifies savingspell by -6 for 21 hours

                      : modifies damroll by 3 for 21 hours

                      : modifies hitroll by 6 for 21 hours

Spell: melee          : modifies ac by -35 for 5 hours

Spell: double grip    : for 3 hours

Spell: armor          : modifies ac by -20 for 11 hours

Spell: truesight      : for 1 hours

                      : for 1 hours

Spell: mounted        : for 117 hours

<904/1016hp 1062/1077m 428/450mvs> cast 'blindness' hat

You fail to blind Hathor.

<904/1016hp 1037/1077m 428/450mvs> cast curse hat

You fail to curse Hathor.

<904/1016hp 1017/1077m 428/450mvs> cast curse hat

You fail to curse Hathor.

<904/1016hp 997/1077m 428/450mvs> cast curse hat

You fail to curse Hathor.

<904/1016hp 977/1077m 428/450mvs> cast curse hat

You fail to curse Hathor.

<923/1016hp 987/1077m 450/450mvs> cast curse hat

You fail to curse Hathor.

<923/1016hp 967/1077m 450/450mvs> cast curse hat

You fail to curse Hathor.

<923/1016hp 947/1077m 450/450mvs> cast curse hat

Hathor looks very uncomfortable.

<923/1016hp 927/1077m 450/450mvs> cast 'blindness' hat

You fail to blind Hathor.

<923/1016hp 902/1077m 450/450mvs> cast 'blindness' hat

Hathor appears to be blinded.

<923/1016hp 877/1077m 450/450mvs> cast weaken hat

You fail to weaken Hathor.

<923/1016hp 857/1077m 450/450mvs> cast weaken hat

Hathor looks tired and weak.

<923/1016hp 837/1077m 450/450mvs> s

e

Shadowy Woods

[Exits: north east south west]

[WARMASTER] [||||||]    A small group of Warlords stands here proudly.

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 448/450mvs> Shadowy Woods

[Exits: north east south west]

     A tree spreads its branches through the canopy.

A warped creature is here, possessed by a demonic spirit.

A warped creature is here, possessed by a demonic spirit.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 446/450mvs> s

e

Shadowy Woods

[Exits: north east south west]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 444/450mvs> e

Shadowy Woods

[Exits: north east south west]

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 442/450mvs> e

e

Shadowy Woods

[Exits: north south west]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 440/450mvs> Alas, you cannot go that way.

<938/1016hp 872/1077m 440/450mvs> s

Alas, you cannot go that way.

<938/1016hp 872/1077m 440/450mvs> s

Shadowy Woods

[Exits: north east west]

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 438/450mvs> s

Alas, you cannot go that way.

<938/1016hp 872/1077m 438/450mvs> e

Alas, you cannot go that way.

<938/1016hp 872/1077m 438/450mvs> A Burned Clearing

[Exits: east west]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 437/450mvs> e

e

A Burned Clearing

[Exits: east west]

[SAVANT]    |||||| The Time Vortex plays with the reality far above you.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 436/450mvs> w

A Burned Clearing

[Exits: east west]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 435/450mvs> w

A Burned Clearing

[Exits: east west]

[SAVANT]    |||||| The Time Vortex plays with the reality far above you.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 434/450mvs> w

A Burned Clearing

[Exits: east west]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 433/450mvs> Shadowy Woods

[Exits: north east west]

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 432/450mvs> w

s

Shadowy Woods

[Exits: north east west]

A pale adventurer creeps about, risen from the dead.

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 430/450mvs> s

Alas, you cannot go that way.

<938/1016hp 872/1077m 430/450mvs> w

Alas, you cannot go that way.

<938/1016hp 872/1077m 430/450mvs> Shadowy Woods

[Exits: north east south west]

A mummy walks in.

A skeleton walks in.

s

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 428/450mvs> s

s

Shadowy Woods

[Exits: north south west]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 426/450mvs> Shadowy Woods

[Exits: north east west]

[SAVANT]    [||||||]    The Time Vortex plays with the reality far above you.

     A small spring of water flows here, trickling softly.

A pale adventurer creeps about, risen from the dead.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 424/450mvs> Alas, you cannot go that way.

<938/1016hp 872/1077m 424/450mvs> e

e

A Dim Cave

[Exits: east west]

     A mineral vein has broken the surface.

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 423/450mvs> e

A Dim Cave

[Exits: south west]

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 422/450mvs> s

Alas, you cannot go that way.

<938/1016hp 872/1077m 422/450mvs> s

A Dim Cave

[Exits: north south]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 421/450mvs> A Dim Cave

[Exits: north south]

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 420/450mvs> s

s

A Dim Cave

[Exits: north south]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 419/450mvs> e

A Dim Cave

[Exits: north east up]

     A pile of goblin corpses lie at the bottom of the pit.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 418/450mvs> e

A Dim Cave

[Exits: east west]

A wicked ghost floats about here, cackling with glee.

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 417/450mvs> e

A Dim Cave

[Exits: north west]

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 416/450mvs> Alas, you cannot go that way.

<938/1016hp 872/1077m 416/450mvs> n

n

n

An Underground Cavern

[Exits: north east south west]

A wicked ghost floats about here, cackling with glee.

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 415/450mvs> n

An Underground Cavern

[Exits: north east south west]

A wicked ghost floats about here, cackling with glee.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 414/450mvs> An Underground Cavern

[Exits: east south west]

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 413/450mvs> Alas, you cannot go that way.

<938/1016hp 872/1077m 413/450mvs> e

An Underground Cavern

[Exits: east south west]

A wicked ghost floats about here, cackling with glee.

where

A wicked ghost floats about here, cackling with glee.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 412/450mvs> The Wood of Lost Souls is [SAVANT] controlled.  Players near you:

   Hathor                           Shadowy Woods

   Grexas                           An Underground Cavern

<938/1016hp 872/1077m 412/450mvs> n

e

Alas, you cannot go that way.

<938/1016hp 872/1077m 412/450mvs> n

An Underground Cavern

[Exits: east south west]

A wicked ghost floats about here, cackling with glee.

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

<938/1016hp 872/1077m 411/450mvs> Alas, you cannot go that way.

<938/1016hp 872/1077m 411/450mvs> e

An Underground Cavern

[Exits: south west]

A wicked ghost floats about here, cackling with glee.

The undead conjurer of spirits is here, leading its band of tainted souls.

A mummy walks in.

A skeleton walks in.

A zombie walks in.

A stone golem walks in.

A flesh golem walks in.

<938/1016hp 872/1077m 410/450mvs> op n

n

You open the door north of you.

<938/1016hp 872/1077m 410/450mvs> The Shrine of Tranquility

[Exits: south]

     (Humming) A small altar of holy water stands here in a clear basin.

A flesh golem walks in.

A stone golem walks in.

A zombie walks in.

A skeleton walks in.

A mummy walks in.

Congratulations, you have found the Shrine of Tranquility!

<938/1016hp 872/1077m 409/450mvs> cast sum hathor

Hathor arrives suddenly.

<938/1016hp 822/1077m 409/450mvs> cast pass

You phase out of existence.

<938/1016hp 802/1077m 409/450mvs> close s

You close the door south of you.

<951/1016hp 831/1077m 450/450mvs> cast 'powerword fear' hat

You silently utter the Word of Fear, and command the forces of the unnatural before you.

Hathor starts to panic from his hysteria!

Your powerword fear === DISINTEGRATES === Hathor!

Why would you turn on your own creation?

Why would you turn on your own creation?

Why would you turn on your own creation?

Why would you turn on your own creation?

Why would you turn on your own creation?

Hathor has some small wounds and bruises.

Grexas: [===|===|===|===]

<951/1016hp 731/1077m 450/450mvs>

Hathor drops into a combat stance.

Hathor has some small wounds and bruises.

Grexas: [===|===|===|===]

<951/1016hp 731/1077m 450/450mvs>

Hathor's fury MUTILATES you!

Hathor's fury MUTILATES you!

Hathor parries your attack.

A zombie's beating MUTILATES Hathor!

A mummy's disease misses Hathor.

A mummy's disease MASSACRES Hathor!

Hathor has some small wounds and bruises.

Grexas: [===|===|===|==-]

<871/1016hp 731/1077m 450/450mvs>

Hathor eats a bloodwolf's eye.

Hathor can see once again.

Hathor has some small wounds and bruises.

Grexas: [===|===|===|==-]

<871/1016hp 731/1077m 450/450mvs> order all rescue Grexas

A mummy jumps in front of you!

Hathor dodges your attack.

A skeleton's cleave misses Hathor.

Hathor has some small wounds and bruises.

Grexas: [===|===|===|==-]

<871/1016hp 731/1077m 450/450mvs>

Hathor's eyes begin to blaze as his mind descends into oblivion!

Hathor has some small wounds and bruises.

Grexas: [===|===|===|==-]

<871/1016hp 731/1077m 450/450mvs> A mummy rescues you!

Ok.

<871/1016hp 731/1077m 450/450mvs>

Hathor's fury MASSACRES a mummy!

A mummy is blinded by the dirt in its eyes!

Hathor's kicked dirt scratches a mummy.

Hathor's fury maims a stone golem!

Hathor's fury DISMEMBERS a mummy!

Hathor's fury LACERATES a mummy!

Hathor yells 'helP! i amm beiinNng attacked by greXaZSs!'

Hathor parries your attack.

Your pierce misses Hathor.

Your pierce misses Hathor.

Hathor blocks your attack with his weapon.

A stone golem's pierce mauls Hathor.

A zombie's beating maims Hathor!

A skeleton's cleave decimates Hathor!

A skeleton's cleave wounds Hathor.

A mummy's disease DISMEMBERS Hathor!

Hathor has some small wounds and bruises.

a mummy: [===|===|===|===]

<871/1016hp 731/1077m 450/450mvs> cast 'blindness'

Hathor's fury DISMEMBERS a mummy!

Hathor's fury DISMEMBERS A zombie!

Hathor's fury LACERATES you!

Hathor's fury MASSACRES a mummy!

Hathor parries your attack.

A skeleton's cleave mauls Hathor.

Hathor is blinded by the dirt in his eyes!

A skeleton's kicked dirt scratches Hathor.

A mummy's disease DISMEMBERS Hathor!

A mummy's disease LACERATES Hathor!

Hathor has quite a few wounds.

a mummy: [===|===|===|==-]

<819/1016hp 731/1077m 450/450mvs> cast 'acid

Hathor is already blinded.

Hathor has quite a few wounds.

a mummy: [===|===|===|==-]

<819/1016hp 706/1077m 450/450mvs>

Hathor's fury decimates a stone golem!

Hathor's fury MASSACRES you!

Hathor's eyes dart madly as he panics.

Your pierce scratches Hathor.

A zombie's beating LACERATES Hathor!

A zombie sends Hathor sprawling with a powerful bash.

A zombie's bash wounds Hathor.

Hathor's kidney punch wounds A zombie.

A skeleton's cleave devastates Hathor!

A skeleton's cleave mauls Hathor.

A skeleton's cleave devastates Hathor!

A mummy's disease MASSACRES Hathor!

A mummy's disease DISMEMBERS Hathor!

A mummy's disease LACERATES Hathor!

Hathor has quite a few wounds.

a mummy: [===|===|===|==-]

<747/1016hp 706/1077m 450/450mvs> cast 'acid

Your acid blast *** OBLITERATES *** Hathor!

Hathor's fury DISMEMBERS a mummy!

Hathor's fury DISMEMBERS A zombie!

Hathor's fury maims a stone golem!

You parry Hathor's attack.

Hathor roars in fury and ignores your feeble blow.

A stone golem's pierce wounds Hathor.

A zombie's beating mauls Hathor.

A skeleton's cleave mauls Hathor.

A skeleton's cleave decimates Hathor!

A skeleton's cleave devastates Hathor!

A skeleton's cleave wounds Hathor.

Hathor has some big nasty wounds and scratches.

a mummy: [===|===|===|==-]

<747/1016hp 686/1077m 450/450mvs> cast 'acid

Hathor's fury MANGLES a mummy!

Hathor's fury maims A skeleton!

Hathor's fury MASSACRES A zombie!

Hathor's fury MUTILATES a stone golem!

Hathor's fury MASSACRES a mummy!

Hathor blocks your attack with his weapon.

A zombie's beating maims Hathor!

A skeleton's cleave devastates Hathor!

A skeleton's cleave devastates Hathor!

A skeleton tries to disarm Hathor, but fails.

A mummy's disease LACERATES Hathor!

Hathor seems to come to his senses and calms down.

Hathor rubs the dirt out of his eyes.

The white aura around a flesh golem fades.

The white aura around your body fades.

Timer now at 30 secs.

The white aura around A zombie fades.

A mummy rubs the dirt out of its eyes.

Timer now at 30 secs.

Hathor has some big nasty wounds and scratches.

a mummy: [===|===|===|==-]

<758/1016hp 706/1077m 450/450mvs>

Hathor groans loudly.

Hathor starts glowing strangely.

Your acid blast *** OBLITERATES *** Hathor!

Hathor has some big nasty wounds and scratches.

a mummy: [===|===|===|==-]

<758/1016hp 686/1077m 450/450mvs> Hathor gets a wild look in his eyes.

Hathor has some big nasty wounds and scratches.

a mummy: [===|===|===|==-]

<758/1016hp 686/1077m 450/450mvs> bran

Hathor's fury LACERATES a stone golem!

Hathor's fury *** OBLITERATES *** you!

A mummy is blinded by the dirt in its eyes!

Hathor's kicked dirt grazes a mummy.

Hathor parries your attack.

Hathor roars in fury and ignores your feeble blow.

A zombie's beating MUTILATES Hathor!

Hathor is blinded by the dirt in his eyes!

A zombie's kicked dirt scratches Hathor.

A skeleton's cleave mauls Hathor.

A skeleton's cleave devastates Hathor!

A skeleton's cleave maims Hathor!

A mummy's disease MASSACRES Hathor!

Hathor looks pretty hurt.

a mummy: [===|===|===|==-]

<623/1016hp 686/1077m 450/450mvs> Your acid blast *** OBLITERATES *** Hathor!

Hathor looks pretty hurt.

a mummy: [===|===|===|==-]

<623/1016hp 666/1077m 450/450mvs> Hathor gets a wild look in his eyes.

Hathor looks pretty hurt.

a mummy: [===|===|===|==-]

<623/1016hp 666/1077m 450/450mvs>

Hathor's fury LACERATES a stone golem!

Hathor's fury === DISINTEGRATES === a flesh golem!

Hathor's fury *** OBLITERATES *** you!

Hathor's drop kick decimates a mummy!

Hathor's eyes dart madly as he panics.

Your pierce grazes Hathor.

A skeleton's cleave decimates Hathor!

Hathor looks pretty hurt.

a mummy: [===|===|===|==-]

<490/1016hp 666/1077m 450/450mvs> You brandish a glowing orb.

A mummy is already in sanctuary.

A skeleton is already in sanctuary.

A zombie is surrounded by a white aura.

A stone golem is already in sanctuary.

A flesh golem is surrounded by a white aura.

You are surrounded by a white aura.

Hathor looks pretty hurt.

a mummy: [===|===|===|==-]

<490/1016hp 666/1077m 450/450mvs>

Hathor gets a wild look in his eyes.

Hathor looks pretty hurt.

a mummy: [===|===|===|==-]

<490/1016hp 666/1077m 450/450mvs> order all rescue Grexas

Hathor's drop kick maims a mummy!

A mummy groans in pain.

Hathor's fury MANGLES A zombie!

Hathor's fury MUTILATES a stone golem!

You parry Hathor's attack.

Hathor's fury MASSACRES a mummy!

A flesh golem's slash wounds Hathor.

Hathor parries your attack.

A skeleton's cleave decimates Hathor!

A skeleton's cleave devastates Hathor!

A mummy tries to disarm Hathor, but fails.

Hathor looks pretty hurt.

a mummy: [===|===|===|==-]

<490/1016hp 666/1077m 450/450mvs>

Hathor gets a wild look in his eyes.

Hathor looks pretty hurt.

a mummy: [===|===|===|==-]

<490/1016hp 666/1077m 450/450mvs> Ok.

Hathor looks pretty hurt.

a mummy: [===|===|===|==-]

<490/1016hp 666/1077m 450/450mvs>

Hathor's fury DISMEMBERS a mummy!

Hathor's fury MASSACRES A zombie!

Hathor's fury MASSACRES a flesh golem!

Hathor's fury DISMEMBERS you!

Hathor's drop kick decimates a mummy!

Hathor blocks your attack with his weapon.

Hathor blocks your attack with his weapon.

A stone golem's pierce decimates Hathor!

A zombie's beating maims Hathor!

A skeleton's cleave decimates Hathor!

A skeleton's kick devastates Hathor!

A mummy's disease DISMEMBERS Hathor!

A mummy's disease DISMEMBERS Hathor!

Hathor looks pretty hurt.

a mummy: [===|===|===|==-]

<426/1016hp 666/1077m 450/450mvs>

Hathor gets a wild look in his eyes.

Hathor looks pretty hurt.

a mummy: [===|===|===|==-]

<426/1016hp 666/1077m 450/450mvs> cast 'acid

Hathor's fury misses a mummy.

Hathor's fury LACERATES a mummy!

Hathor's fury MUTILATES a stone golem!

Hathor's fury DISMEMBERS a flesh golem!

You parry Hathor's attack.

Hathor's fury MANGLES a mummy!

Hathor's drop kick maims a mummy!

A flesh golem's slash wounds Hathor.

Hathor easily avoids the trip.

Hathor roars in fury and ignores your feeble blow.

Hathor parries your attack.

A skeleton's cleave devastates Hathor!

A skeleton's cleave devastates Hathor!

A mummy's disease DISMEMBERS Hathor!

Hathor looks pretty hurt.

a mummy: [===|===|===|=--]

<426/1016hp 666/1077m 450/450mvs> Your acid blast MASSACRES Hathor!

Hathor is in awful condition.

a mummy: [===|===|===|=--]

<426/1016hp 646/1077m 450/450mvs>

Hathor's fury MANGLES a mummy!

Hathor's fury MUTILATES A skeleton!

Hathor's fury DISMEMBERS a stone golem!

Hathor's fury MANGLES you!

Hathor's drop kick maims a mummy!

Hathor parries your attack.

Hathor parries your attack.

A skeleton's cleave maims Hathor!

A skeleton's cleave decimates Hathor!

A skeleton's cleave devastates Hathor!

A mummy's disease DISMEMBERS Hathor!

A mummy's disease LACERATES Hathor!

A mummy's disease DISMEMBERS Hathor!

Hathor easily avoids the trip.

Hathor is in awful condition.

a mummy: [===|===|===|=--]

<343/1016hp 646/1077m 450/450mvs> cast 'acid

Your acid blast MASSACRES Hathor!

Hathor is DEAD!!

You receive 469 experience points.

[SAVANT]: 'Grexas has triumphed over Hathor!'

You have gained 90 seconds in service of SAVANT.

Hathor splatters blood on your armor.

<343/1016hp 626/1077m 450/450mvs> cast en hat

They aren't here.

<343/1016hp 626/1077m 450/450mvs> l

The Shrine of Tranquility

  As you enter this small circular room you are confronted by the noise of

quiet ocean waves.  A small pool fills the room with a small fountain

flowing from the middle.  The pool sits undisturbed as though no motion

could upset it's tranquility.  All about the room are small bouqets of

flowers and the room has a faint scent of liliac.  Flowing from the fountain

in the middle of the room is the cleanest, purest water that can be found in

Aabahran.  

[Exits: none]

     The corpse of Hathor is lying here.

     (Humming) A small altar of holy water stands here in a clear basin.

(Charmed) (White Aura) A mummy shambles around with its master.

(Charmed) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (White Aura) A stone golem stands here to do his master's bidding.

(Charmed) (White Aura) A flesh golem stands here to do his master's bidding.

<343/1016hp 626/1077m 450/450mvs> l in corpse

The corpse of Hathor holds:

     (Glowing) 'Beneficence'

     (Glowing) (Humming) a heavy-black dragonscale ring

     a leather sack

     (Humming) 'Progress'

     (Humming) a Reaver's necklace

( 2) (Glowing) (Humming) champion's cufflinks

     (Glowing) (Humming) some shark-skinned sleeves

     boots of the riftkin

     (Glowing) a Blackwatch Sword

     the Eye of Manticore

     'Heartsbane' the Spear of War

     (Magical) (Glowing) a back brace

     (Glowing) a Snow Leopard Pelt

     (Humming) Godforged Battleplate

     (Humming) the Legs of Adeptus

     a combat visor

     (Glowing) (Humming) a pair of spiked light-steel gauntlets

     a spiked helm

( 3) a bloodwolf's eye

     the Inner Fire

     a small dinghy

     'Khyer-Dirohm', the Vorpal Sword of Atonement

     the shifu's shawl

     (Glowing) the Master Forgeman's Great Hammer adorned with an eye of Mechanus

     a tiamat's scale

( 5) a dried deer liver

     a herbal brew

     a barrel of milk

     28946 gold coins

You can see 36 items in the corpse of Hathor.

Anonymous poster hash: 2d46a...281