I did propose before that the in-game alias system should be uncapped or at least extended in terms of the number of in-game aliases allowed. What is the reason for the current cap? A spell-heavy class just can't have aliases for all spells (especially caballed) and a few non-spell related aliases. Sure, most clients support aliases but couldn't the in-game system have it's low alias cap altered?
I can put my cheap, awful-tasting value-price ribs in the oven for 30 minutes but sometimes I just want to microwave them for 7 and have the same end result.
Dey
I am up to just over 40 aliases on one of my characters. Not sure what the cap is, but that is pretty frickin decent to me.