Aabahran

Diff: Talents

Comparing revision 689 (Erelei, ) to revision 747 (Kassieti, )
1 1 {toc}
2 2
3 - Edges are permanent bonuses bought with roleplay points. Each one costs between 50 and 150 RP, and each one changes a specific mechanic rather than giving a broad stat boost. Look one up in game with `discuss help <edge>`.
3 + Talents are permanent bonuses bought with roleplay points. Each one costs between 50 and 150 RP, and each one changes a specific mechanic rather than giving a broad stat boost.
4 4
5 - **Edges are currently disabled from purchase. The [Immortals](/wiki/Immortals) can still award them.**
5 + **Talents are currently disabled from purchase. The [Immortals](/wiki/Immortals) can still award them.**
6 6
7 - ## Edge List
7 + ## Talent List
8 8
9 - {stickyhead}
10 9 {cols: 5% 26% 8% 61%}
11 - | # | Edge | RP | Effect |
10 + | # | Talent | RP | Effect |
12 11 | :---: | :--- | :---: | :--- |
13 12 | 1 | [Ambidextrous Disarmer](#ambidextrous-disarmer) | 75 | Warriors only. Better odds to disarm an offhand weapon. |
14 13 | 13 | [Cunning Businessman](#cunning-businessman) | 100 | Shop prices drop 10%. |
15 14 | 22 | [Expert Packer](#expert-packer) | 100 | Containers hold more items and more weight. |
16 15 | 7 | [Hunter of the Damned](#hunter-of-the-damned) | 150 | +20% weapon damage against demons. |
17 16 | 8 | [Hunter of the Dead](#hunter-of-the-dead) | 150 | +20% weapon damage against the undead. |
18 17 | 23 | [Hunter of the Righteous](#hunter-of-the-righteous) | 150 | +20% weapon damage against crusaders. |
19 18 | 6 | [Hunter of the Virtuous](#hunter-of-the-virtuous) | 150 | +20% weapon damage against avatars. |
20 19 | 16 | [Iron Grip](#iron-grip) | 150 | Harder to disarm, with powergrip messaging. |
21 20 | 18 | [Lucky Bastard](#lucky-bastard) | 150 | 10% chance to survive an assassination. |
22 21 | 4 | [Meet with the Landslide](#meet-with-the-landslide) | 100 | Warriors only. Bash does bonus damage equal to your level. |
23 22 | 19 | [Quickened Feet](#quickened-feet) | 150 | Projectiles miss more and hurt less. |
24 23 | 3 | [Restful Body](#restful-body) | 50 | More hit points per tick while resting or sleeping. |
25 24 | 2 | [Stalwart of Faith](#stalwart-of-faith) | 50 | Curse lands 3 levels weaker. |
26 25 | 20 | [Strength of the Ox](#strength-of-the-ox) | 100 | Carry an extra 100 lbs. |
27 26 | 10 | [Strong Legs](#strong-legs) | 75 | More moves per tick. |
28 27 | 11 | [Strong Mind](#strong-mind) | 75 | More mana per tick while resting, sleeping, or meditating. |
29 28 | 15 | [Strong of Flesh](#strong-of-flesh) | 150 | Plague, poison, and dysentery land weaker. |
30 29 | 14 | [Thickened Skin](#thickened-skin) | 75 | Permanent -25 to all four armor classes. |
31 30 | 5 | [Thrusting Shield](#thrusting-shield) | 100 | Warriors only. Shield bash adds 1.5 rounds of lag. |
32 31 | 12 | [Unshaken Believer](#unshaken-believer) | 100 | Blasphemy lands 3 levels weaker. |
33 32 | 17 | [Watchful Eye](#watchful-eye) | 100 | Plant, pry, and steal are 20% less likely to work on you. |
34 33 | 21 | [Well Prepared](#well-prepared) | 100 | Carry 2 more items than your race allows. |
35 34 | 9 | [Zealous Faith](#zealous-faith) | 75 | Warcry, endure, totems canticle, and bless all hit harder. |
36 35
37 36 The number column matches the in game list order.
38 37
39 38 # Combat
40 39
41 40 ## Ambidextrous Disarmer
42 41
43 42 *75 RP. [Warriors](/wiki/Classes/Warrior) only.*
44 43
45 44 Gives a +10% chance to disarm your opponent's offhand weapon when they dual wield.
46 45
47 46 **In game** *You can more easily disarm your opponents with your offhand.*
48 47
49 48 ## Meet with the Landslide
50 49
51 50 *100 RP. [Warriors](/wiki/Classes/Warrior) only.*
52 51
53 52 You do additional damage equal to your level when you [[help:bash]].
54 53
55 54 {cols: 18% 82%}
56 55 | Seen by | Message |
57 56 | :--- | :--- |
58 57 | Attacker | Meeting with the Landslide, you slam into [Victim], and send [him/her/it] barreling forward! |
59 58 | Victim | [Attacker] sends you barreling forward with a powerful bash! |
60 59 | Everyone else | [Attacker] sends [Victim] barreling forward with a powerful bash. |
61 60
62 61 **In game** *You've learned to meet with the landslide, landing more powerful bashes.*
63 62
64 63 ## Thrusting Shield
65 64
66 65 *100 RP. [Warriors](/wiki/Classes/Warrior) only.*
67 66
68 67 Adds 1.5 rounds of lag to shield bashes.
69 68
70 69 **In game** *You've learned how to knock your opponents down with your shield.*
71 70
72 71 ## Hunter of the Damned
73 72
74 73 *150 RP.*
75 74
76 75 Adds 20% to your weapon damage against [demons](/wiki/Races/Demon), calculated before damage roll.
77 76
78 77 **In game** *You're a demon hunter, thus your weapons burn them with holy psalms.*
79 78
80 79 ## Hunter of the Dead
81 80
82 81 *150 RP.*
83 82
84 83 Adds 20% to your weapon damage against the [undead](/wiki/Races/Undead), calculated before damage roll. This includes [liches](/wiki/Classes/Lich) and [vampires](/wiki/Classes/Vampire).
85 84
86 85 **In game** *You're an undead hunter, thus your weapons burn them with holy light.*
87 86
88 87 ## Hunter of the Righteous
89 88
90 89 *150 RP.*
91 90
92 91 Adds 20% to your weapon damage against [crusaders](/wiki/Classes/Crusader), calculated before damage roll.
93 92
94 93 **In game** *You've learned the weaknesses of those dedicated to armor and weapon enhancements, thus your weapons damage them more.*
95 94
96 95 ## Hunter of the Virtuous
97 96
98 97 *150 RP.*
99 98
100 99 Adds 20% to your weapon damage against [avatars](/wiki/Races/Avatar), calculated before damage roll.
101 100
102 101 **In game** *You've learned the weaknesses of those blessed of light, thus your weapons easily slice through them.*
103 102
104 103 ## Zealous Faith
105 104
106 105 *75 RP.*
107 106
108 107 [[help:warcry]], [[help:endure]], [[help:totems canticle]], and [[help:bless]] all become more powerful. Every number below assumes level 50.
109 108
110 109 {cols: 34% 22% 22% 22%}
111 110 | Skill | Hitroll | Damroll | Save vs Spell |
112 111 | :--- | :---: | :---: | :---: |
113 112 | Warcry | 6 to 8 | 3 to 5 | -6 to -9 |
114 113 | Endure | 3 to 5 | 3 to 5 | -9 to -12 |
115 114 | Totems canticle | 6 to 8 | 3 to 5 | -6 to -9 |
116 115
117 116 Endure also needs 100% proficiency to reach -12.
118 117
119 118 Bless scales by the religion of the target.
120 119
121 120 {stickyhead}
122 121 {cols: 22% 40% 19% 19%}
123 122 | Religion | Stat | Normal | Zealous |
124 123 | :--- | :--- | :---: | :---: |
125 124 | [Life](/wiki/Religions/Life) | Hit points | 25 | 50 |
126 125 | [Life](/wiki/Religions/Life) | Hit gain | 10 | 15 |
127 126 | [Life](/wiki/Religions/Life) | Hitroll | 6 | 9 |
128 127 | [Death](/wiki/Religions/Death) | Save vs malediction | -12 | -17 |
129 128 | [Chance](/wiki/Religions/Chance) | Luck | 4 | 7 |
130 129 | [Chance](/wiki/Religions/Chance) | Hitroll | 6 | 9 |
131 130 | [Chance](/wiki/Religions/Chance) | Damroll | 6 | 9 |
132 131 | [Chance](/wiki/Religions/Chance) | Armor class | -50 | -75 |
133 132 | [Chance](/wiki/Religions/Chance) | Save vs spell | -4 | -7 |
134 133 | [Knowledge](/wiki/Religions/Knowledge) | Mana gain | 10 | 15 |
135 134 | [Knowledge](/wiki/Religions/Knowledge) | Save vs spell | -6 | -9 |
136 135 | [Knowledge](/wiki/Religions/Knowledge) | Weapon proficiency, cast on another | 1 | 2 |
137 136 | [Knowledge](/wiki/Religions/Knowledge) | Weapon proficiency, cast on self | 3 | 4 |
138 137 | [Faith](/wiki/Religions/Faith) and NPCs | Hitroll | 4 | 7 |
139 138 | [Faith](/wiki/Religions/Faith) and NPCs | Damroll | 4 | 7 |
140 139 | [Faith](/wiki/Religions/Faith) and NPCs | Save vs spell | -4 | -7 |
141 140
142 141 Bless numbers assume a level 50 caster.
143 142
144 143 **In game** *You're more virtuous than your peers, warcry and bless aid you more.*
145 144
146 145 # Defense
147 146
148 147 ## Iron Grip
149 148
150 149 *150 RP.*
151 150
152 151 Gives an additional 10% chance to not be disarmed. You and everyone around you also see the powergrip messages on a failed disarm.
153 152
154 153 {cols: 18% 82%}
155 154 | Seen by | Message |
156 155 | :--- | :--- |
157 156 | Attacker | You fail to disarm [Victim]'s weapon from [his/her/its] powerful grasp. |
158 157 | Victim | [Attacker] tries to disarm you, but your grip is too strong. |
159 158 | Everyone else | [Attacker] tries to disarm [Victim], but [he/she/it] grips [his/her/its] weapon tightly. |
160 159
161 160 **In game** *You've adapted yourself to hold onto your weapon with an iron grip.*
162 161
163 162 ## Lucky Bastard
164 163
165 164 *150 RP.*
166 165
167 166 Gives a flat 10% chance to walk away from an [[help:assassinate]] attempt that would otherwise have killed you.
168 167
169 168 **In game** *Lady luck favors you, even against those who may be unseen.*
170 169
171 170 ## Quickened Feet
172 171
173 172 *150 RP.*
174 173
175 174 Projectiles have a harder time finding you, and hurt less when they land.
176 175
177 176 {cols: 60% 40%}
178 177 | Effect | Value |
179 178 | :--- | :---: |
180 179 | Harder to hit with a projectile | 20% |
181 180 | Additional chance the missile misses outright | 15% |
182 181 | Resulting average chance to be hit | 68% |
183 182 | Chance to negate all damage from a hit | 35% |
184 183 | Chance to negate all damage from an archer path ranger | 17.5% |
185 184
186 185 Against a ranger on the archer path, that works out to 43.9% total damage reduction. Against everyone else, 55.8%.
187 186
188 187 **In game** *You're quick on your feet. Projectiles may find it harder to hit their target.*
189 188
190 189 ## Thickened Skin
191 190
192 191 *75 RP.*
193 192
194 193 Permanently gain an additional -25 to all four armor class categories.
195 194
196 195 **In game** *Your skin has become thick over the years, giving it an armory texture.*
197 196
198 197 ## Watchful Eye
199 198
200 199 *100 RP.*
201 200
202 201 Reduces by 20% the chance that [[help:plant]], [[help:pry]], and [[help:steal]] work on you. That covers items swapped onto your body, items pried off your body, and items or gold taken from your inventory.
203 202
204 203 **In game** *Keeping an eye on your belongings has never been an issue.*
205 204
206 205 # Resistance
207 206
208 - Maledictions normally land 3 levels below the caster, except from certain classes. These edges push specific spells lower still.
207 + Maledictions normally land 3 levels below the caster, except from certain classes. These talents push specific spells lower still.
209 208
210 209 ## Stalwart of Faith
211 210
212 211 *50 RP.*
213 212
214 213 A [[help:curse]] lands as if it were another 3 levels lower. This affects how well you save against it and may shorten the duration.
215 214
216 215 **In game** *Your stalwart faith makes you harder to be cursed.*
217 216
218 217 ## Strong of Flesh
219 218
220 219 *150 RP.*
221 220
222 221 {cols: 34% 22% 44%}
223 222 | Spell | Levels lower | Affects |
224 223 | :--- | :---: | :--- |
225 224 | [[help:plague]] | 3 | Damage, duration, saves |
226 225 | [[help:poison]] | 3 | Damage, duration, saves |
227 226 | [[help:dysentery]] | 10 | Saves |
228 227
229 228 Lotus scourge poison is the exception and lands at full strength.
230 229
231 230 **In game** *You resist others attempts to disease and mangle your body.*
232 231
233 232 ## Unshaken Believer
234 233
235 234 *100 RP.*
236 235
237 236 A [[help:blasphemy]] lands as if it were another 3 levels lower. This affects how well you save against it and may shorten the duration.
238 237
239 238 **In game** *Your belief in your God knows no bounds. None can stray you from your path.*
240 239
241 240 # Recovery
242 241
243 242 ## Restful Body
244 243
245 244 *50 RP.*
246 245
247 246 You gain more hit points per tick while resting or sleeping, as long as you are below 95% health. The bonus lands after fast healing and regeneration are calculated, and before modifiers like hunger, slow, and plague apply. The exact value depends on your level and how far below maximum you are.
248 247
249 248 {cols: 34% 33% 33%}
250 249 | State | Mages | Non-mages |
251 250 | :--- | :---: | :---: |
252 251 | Resting | +23 | +16 |
253 252 | Sleeping | +25 | +23 |
254 253
255 254 Those figures assume level 50 and 1000 maximum hit points.
256 255
257 256 **In game** *You sleep soundly, thus gain more health while resting and sleeping.*
258 257
259 258 ## Strong Legs
260 259
261 260 *75 RP.*
262 261
263 262 You gain more moves per tick. The bonus lands after every other modifier except movegain, and scales with your level and how far below maximum you are.
264 263
265 264 Characters level 35 and under can gain as much as an additional 10% per tick. At level 50 with 500 maximum moves and none left, you gain an extra 20 moves per tick, or 4%.
266 265
267 266 **In game** *Your legs are as large as tree trunks, gaining more movement than your peers.*
268 267
269 268 ## Strong Mind
270 269
271 270 *75 RP.*
272 271
273 272 You gain more mana per tick while resting or sleeping, as long as you are below 95% mana. The bonus lands after most modifiers and before managain. Effects that invert gain, like [[help:temporal storm]] and [[help:mana leak]], apply after Strong Mind and before managain.
274 273
275 274 {cols: 34% 33% 33%}
276 275 | State | Mages | Non-mages |
277 276 | :--- | :---: | :---: |
278 277 | Resting | +33 | +18 |
279 278 | Sleeping | +50 | +22 |
280 279
281 280 Meditating splits differently. Blademasters and monks gain up to +66 per tick. Everyone else gains up to +20.
282 281
283 282 All figures assume level 50 and 1000 maximum mana.
284 283
285 284 **In game** *Your mind is capable of astonishing feats, and you gain more mana faster than your peers.*
286 285
287 286 # Utility
288 287
289 288 ## Cunning Businessman
290 289
291 290 *100 RP.*
292 291
293 292 Items in shops cost 10% less. The discount shows up when you list a vendor's stock.
294 293
295 294 **In game** *You know your way with money, and are a smooth talker. Items in shops cost less.*
296 295
297 296 ## Expert Packer
298 297
299 298 *100 RP.*
300 299
301 300 Your containers hold up to ten more items and up to 10% more weight.
302 301
303 302 **In game** *You've discovered a magical enchantment that makes things lighter in your backpacks.*
304 303
305 304 ## Strength of the Ox
306 305
307 306 *100 RP.*
308 307
309 308 You can carry an extra 100 lbs.
310 309
311 310 **In game** *You have the strength of an ox, thus can carry far more weight than your peers.*
312 311
313 312 ## Well Prepared
314 313
315 314 *100 RP.*
316 315
317 316 You can carry 2 more items than your race normally allows.
318 317
319 318 **In game** *You have many pockets in many different pieces of clothing. You can carry more items.*