Changes
What changed in the game, newest first. Copy a day's link to show that day's changes in a forum post.
88 changes on 12 days in 2020
December 2020
15 changes on 4 days
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30 December
Wednesday- removed mentions of Erana in the code.
- added check to prevent auto_shield_bash from killing victims.
- captures will now strip rage from vic and/or ch if affected by it.
- changed operators on chance with blanket of darkness spell.
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23 December
Wednesday- OLC updates for projectiles.
- captures counting toward living weapons for tribunal crusaders and dark-knights increased.
- dark-knights receive a small bonus while fighting 'antithesis' opponents (crusaders or avatars).
- level restriction removed * details in HELP ADVENTURER.
- lowered bonuses for edges Stalwart of Faith, Unshaken Believer, and Strong of Flesh.
- edge Unshaken Believer's cost lowered from 100 to 50 rp points.
- the perk ARTIFICER now helps with crusader and dark-knight living weapon leveling as originally intended.
- shield bash no longer can automatically lag; you have to type 'shieldbash' to have a chance to lag.
- greed tattoo recipients don't pay any fees, and always get the best discounts.
- fixed werebeast weapon inheritance to check before transform, not after.
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16 December
Wednesday- frost giant seasonal race added.
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2 December
Wednesday- ensure church members get hours when inducted in middle of month.
November 2020
5 changes on 2 days
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19 November
Thursday- ensure random triggers do not fire if area is empty for old_style progs.
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14 November
Saturday- pugil fix.
- gnome's lose their vulnerability to mental.
- storm giants can now choose paladin as a class at creation.
- fire giants can now choose dark-knight as a class at creation.
October 2020
68 changes on 6 days
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23 October
Friday- you can zap yourself with a wand as a ghost now as long as the spell is classified as beneficial.
- socket affects are no longer duplicated when blood vow (or any other object affect) expires.
- circle of protection 'red' and 'blue' now give vulnerabilities and resistances as originally intended.
- ice shield and fire shield (in all cases) will no longer cover vulnerabilities if they exist.
- badger werepower now shows the victim if they've been disrupted when used.
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17 October
Saturday- chaos blades for duergar can no longer be liquid.
- army strength so close to home has been reduced slightly * further away reduced slightly as well.
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16 October
Friday- discord divine intervention no longer covers cold vulnerability.
- crusader weapon restrings shouldn't remove spiked or barbed capabilities anymore.
- restring command updated slightly to be *slightly* more pushy with what you need to type to confirm a restring.
- sanity/crash checks added to progs which tend to fire too often or when they're not supposed to.
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14 October
Wednesday- added aqua_lung affect and spell water breathing.
- ROOM_UNDERWATER updated; specifics not yet confirmed and not in game at this time.
- cleaned up spell_warcry to prevent bleeding variables.
- added aqua_lung affect and spell water breathing.
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9 October
Friday- added mpcabal command for mob progs.
- cleaned up OLC to show old_style object spell casting.
- updated security for several build commands.
- updated EDGE_STRONGLEGS to be in line with EDGE_RESTFUL and EDGE_STRONGMIND
- room colors are now dynamic and up to the builder to change.
- hard coded cabal settings removed for votes.
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8 October
Thursday- footwork is working correctly again. this was broken since ninja pugil was introduced.
- if you fall asleep due to asphyxiation, insomnia is now stripped from you.
- some code cleanup and spacing.
- you can no longer subsitute zapping an object for an area spell with a wand.
- fixed some reset safety checks to prevent build crashes.
- items above level 30 now have a level limit; if the item is
- level 30, and is not within 10 levels of your current level, you will be zapped by the item.
- this change was made in an effort to prevent level 50 adventurers remorting with level 50 non-rare gear and stomping everyone at level 30 (or before) while going for a quest race. You know this would and will happen.
- open to suggestions; there are still some items that need to be lowered in level in relation to the mobs that hold them. bare with us, and report them as you come by them. If you have a level 50 item that you killed off a level 40 mob, and you're level 30, for instance, we'll need to look into the level of the item in proportion to the level of the mob you killed.
- adventurers can now level to 50.
- they will not have a limit, still, but if an adventurer is caught abusing no-pk they will be made to choose a class, or their PK protection will be removed.
- correctly count items while dumping into bags.
- spell level check fixed for casting during the day.
- dumping bags into other bags correctly calculates weight and number of items now.
- you can no longer stack weight above your carry weight to gain a significant advantage against certain lag moves.
- bug crashing fix with rare purge.
- bug crashing fix with imm_assassinate.
- various typos fixed throughout the code.
- song rest in peace will correctly remove insomnia from victim, and not self.
- added message to eye of nature watcher spell to victim.
- immortal renames now send a penalty automatically.
- immortal renames now re-owner all of your owner-only equipment to your new name.
- immortal pets no longer appear 'charmed' to others.
- fire shield and ice shield are no longer separately calculated for incoming damage resistances.
- when using ice shield, you gain an ice vuln, but resist fire. when using fire shield, you gain a fire vuln, but resist cold.
- final parting using the wrong comparison when checking for class fixed * this should fire correctly now, all the time.
- critical strike lag for diaphragm and solar plexus fixed.
- various typos fixed.
- piercing_note won't break burnproof armor anymore.
- echoed voices off_echo and off_around added.
- new mud school introduced and code changes to reflect.
- other misc updates for upcoming additions.
- award fix when character name wildcard matches an NPC.
- mind thrust no longer shows '!mind thrust!' when it wears off.
- use do_home instead of recall spell while in NEWBIE_ONLY areas.
- bug fix for mounts that may no longer exist (for any reason) crashing the mud.
- fixed dancing blade socket bug which allowed multiple sockets.
- fixed an embrace check for song suledin nadas.
- other socket checks fixed.
- further lowered song save chance due to reports.
- fixed improper level check with 'echoed voices' song.
- further reduced save checks for songs due to spelllvl fix causing songs to be less effective than intended.
- added additional check to prevent stacked majestic_solo_effect.
- majestic_solo_effect is now classified as a BREATH spell, not MENTAL spell.
- changed service from gitlab to gitea.
- added smash_noeq to kill double quotes in descriptions, histories, and other string_append mods to prevent crashes.
- added additional checks to master questor updates, and displays when characters are gone to prevent weird characters.
- song 'rest in peace' will now save correctly against SPELL_BREATH, rather than SPELL_OTHER.
- bards thac0 lowered by 2.
- songs now factor in more svsspell due to the decrease in thac0, meaning songs should be easier to save against.
- fixed a bug where wands were able to damage after death, if victim was zapped at the right time.
- moved the check to dispel calm in spell 'unholy strength' so that simply casting it would not remove calm.
- added bepor.are to list of bad_areas that quest givers should not send players to.
- removed several player names that received additional written code for superb RP.
Aabahran