Aabahran

Changes

What changed in the game, newest first. Copy a day's link to show that day's changes in a forum post.

55 changes on 17 days in 2023

December 2023

5 changes on 2 days

  1. 11 December

    Monday
    • Typo fixes.
    • Monkey stance will improve monkey stance when landing chakeras instead of dragon.
    • Repeatable guild quests give roughly half the rewards as before.
    • Spell costs and mana modifiers will calculate correctly now.
  2. 1 December

    Friday
    • Added wear locations to examine.

November 2023

31 changes on 6 days

  1. 30 November

    Thursday
    • Reverted accidental allowance of trolls to be Dark Knights.
    • Milk will not fill you up as much as previous. Happy drinking.
  2. 29 November

    Wednesday
    • Ogres have had an overhaul.
      • 24, 15, 15, 17, 23.
      • bash, bodyslam, mace and flail automastery.
      • resistance to bashing damage.
      • vulnerable to pierce.
      • Ignore chakera reduced to 25%.
      • Lost bonus damage with magic weapons.
      • +5 to +9 hp/level
      • Chance to ignore damage
      • Large
      • Anatomy category: giant
      • Treated as one size category larger for purposes of bash/bodyslam/etc lag.
        • Stacks with warriors and berserkers wearing shields but not shield lore.
      • Classes: Berserker, cleric (and by proxy, shaman and healer), ranger and warrior.
    • New race: Trolls.
      • 23, 15, 17, 20, 25
      • Neutral or evil alignment
      • Neutral or chaotic ethos
      • Large
      • Anatomy category: beast
      • Fast healing and regeneration automastery.
      • Vulnerable to acid
      • Resistant to poison and disease.
      • Bonus healing per tick
        • Below 90% health, (max hp - current hp) / (10 - level / 10)
      • Increased base regen for all positions except sleeping.
      • Classes: berserker, monk (does not gain +1 size from dragon), shaman and warrior. Necromancer TBD.
    • Airia can be claimed by avains as a hometown once more.
    • Can roll a frost giant from character creation.
    • Spellforged items cap granted spells at level 50.
  3. 19 November

    Sunday
    • Path of Deceit works properly against mobs now.
    • Potions quaffed in battle are checked vs dex rather than int once again.
    • Fleshed out spell tables.
    • Smoking herbs while gagged has a drawback.
  4. 15 November

    Wednesday
    • Typo fixes.
    • AC checks fixed.
    • hit/mana/move gain checked properly now.
    • Progs can set perks.
    • Char_gen case fix.
    • Enchant armor glow/bless modifier fixed.
    • Dancing blade can no longer dance staves.
    • Paladins have been training extensively with spears and have disseminated the knowledge through their ranks.
  5. 7 November

    Tuesday
    • Rare hours reduced.
    • Elf and drow blademasters lost stat increase.
    • Wood-elves get same critical bonuses as elves and drow.
    • Wood-elves are allowed into the Tower of the Mind's Eye.
    • Lucky perk fluctuation bonus cut in half - should result in +2 luck over average instead of +5.
    • Shield warrior's +10 changed from Save vs Spell to Save vs Affliction.
    • Mana shield no longer covers Kaddar vuln.
    • Bonus damage for half-drow and half-elf reverberate and demon's fireballs fixed.
    • Stone giant mundane bonus increased to be similar to fire/frost giants.
    • More typos fixed.
    • Bless arms adds dark and evil to shields if evil
  6. 6 November

    Monday
    • Typo fixes.

February 2023

5 changes on 2 days

  1. 19 February

    Sunday
    • call void simplification which might've caused odd bleed-overs with do_yell
    • mana calcs checking con stats changed (now it checks int for mana gain)
  2. 8 February

    Wednesday
    • added additional checks to make sure brandish affects entire group.
    • rewrote bad logic with PERK_ARTIFICER which caused it never to work when brandishing staves.
    • removed affect to outfit_armies to caster which served no purpose but an odd, annoying echo.

January 2023

14 changes on 7 days

  1. 31 January

    Tuesday
    • shield bash can actually miss, now. (erroneous increase in dmg by 10 showed only grazes in some cases)
  2. 29 January

    Sunday
    • doomsinger interaction with thrust has had a message directed at the user now, too.
  3. 28 January

    Saturday
    • shield thrust (shield bash edge) changes:
      • chance lowered from 44% chance to 28% chance.
      • combat actions will now trigger like for any other lag move.
    • added chance for disrupt against blademasters and predict - it will not land at 100% accuracy any longer.
    • wood-elf now masters sneak, since its an inherent skill.
  4. 25 January

    Wednesday
    • feral automasteries updated since they can now be monks.
    • updated combat actions vs lag moves with armored rush
      • these are checks for steel wall, thorns, bone wall, etc.
      • these will be updated for other skills once additional checks are added to prevent post-death double deaths.
  5. 17 January

    Tuesday
    • added blademaster, cleric, and necro to kaddar selection.
    • added bard, battlemage, blademaster, invoker, ninja and thief to wood-elf selection.
    • brought kaddar more in-line with faeries (lag resistances and mana gain)
      • current kaddar (only one!) had their mana updated to reflect this.
    • kaddar immunity fixed - read as only a resistance before.
  6. 12 January

    Thursday
    • visual for 'cabal promotion' fixed to align with actual promo hours, along with other promotion visuals.
    • opened thief and ninja classes again.
      • this is not a permanent change.
  7. 11 January

    Wednesday
    • newbie chat is now available to all.

Changes in 2022