Changes
What changed in the game, newest first. Copy a day's link to show that day's changes in a forum post.
55 changes on 17 days in 2023
December 2023
5 changes on 2 days
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11 December
Monday- Typo fixes.
- Monkey stance will improve monkey stance when landing chakeras instead of dragon.
- Repeatable guild quests give roughly half the rewards as before.
- Spell costs and mana modifiers will calculate correctly now.
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1 December
Friday- Added wear locations to examine.
November 2023
31 changes on 6 days
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30 November
Thursday- Reverted accidental allowance of trolls to be Dark Knights.
- Milk will not fill you up as much as previous. Happy drinking.
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29 November
Wednesday- Ogres have had an overhaul.
- 24, 15, 15, 17, 23.
- bash, bodyslam, mace and flail automastery.
- resistance to bashing damage.
- vulnerable to pierce.
- Ignore chakera reduced to 25%.
- Lost bonus damage with magic weapons.
- +5 to +9 hp/level
- Chance to ignore damage
- Large
- Anatomy category: giant
- Treated as one size category larger for purposes of bash/bodyslam/etc lag.
- Stacks with warriors and berserkers wearing shields but not shield lore.
- Classes: Berserker, cleric (and by proxy, shaman and healer), ranger and warrior.
- New race: Trolls.
- 23, 15, 17, 20, 25
- Neutral or evil alignment
- Neutral or chaotic ethos
- Large
- Anatomy category: beast
- Fast healing and regeneration automastery.
- Vulnerable to acid
- Resistant to poison and disease.
- Bonus healing per tick
- Below 90% health, (max hp - current hp) / (10 - level / 10)
- Increased base regen for all positions except sleeping.
- Classes: berserker, monk (does not gain +1 size from dragon), shaman and warrior. Necromancer TBD.
- Airia can be claimed by avains as a hometown once more.
- Can roll a frost giant from character creation.
- Spellforged items cap granted spells at level 50.
- Ogres have had an overhaul.
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19 November
Sunday- Path of Deceit works properly against mobs now.
- Potions quaffed in battle are checked vs dex rather than int once again.
- Fleshed out spell tables.
- Smoking herbs while gagged has a drawback.
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15 November
Wednesday- Typo fixes.
- AC checks fixed.
- hit/mana/move gain checked properly now.
- Progs can set perks.
- Char_gen case fix.
- Enchant armor glow/bless modifier fixed.
- Dancing blade can no longer dance staves.
- Paladins have been training extensively with spears and have disseminated the knowledge through their ranks.
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7 November
Tuesday- Rare hours reduced.
- Elf and drow blademasters lost stat increase.
- Wood-elves get same critical bonuses as elves and drow.
- Wood-elves are allowed into the Tower of the Mind's Eye.
- Lucky perk fluctuation bonus cut in half - should result in +2 luck over average instead of +5.
- Shield warrior's +10 changed from Save vs Spell to Save vs Affliction.
- Mana shield no longer covers Kaddar vuln.
- Bonus damage for half-drow and half-elf reverberate and demon's fireballs fixed.
- Stone giant mundane bonus increased to be similar to fire/frost giants.
- More typos fixed.
- Bless arms adds dark and evil to shields if evil
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6 November
Monday- Typo fixes.
February 2023
5 changes on 2 days
-
19 February
Sunday- call void simplification which might've caused odd bleed-overs with do_yell
- mana calcs checking con stats changed (now it checks int for mana gain)
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8 February
Wednesday- added additional checks to make sure brandish affects entire group.
- rewrote bad logic with PERK_ARTIFICER which caused it never to work when brandishing staves.
- removed affect to outfit_armies to caster which served no purpose but an odd, annoying echo.
January 2023
14 changes on 7 days
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31 January
Tuesday- shield bash can actually miss, now. (erroneous increase in dmg by 10 showed only grazes in some cases)
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29 January
Sunday- doomsinger interaction with thrust has had a message directed at the user now, too.
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28 January
Saturday- shield thrust (shield bash edge) changes:
- chance lowered from 44% chance to 28% chance.
- combat actions will now trigger like for any other lag move.
- added chance for disrupt against blademasters and predict - it will not land at 100% accuracy any longer.
- wood-elf now masters sneak, since its an inherent skill.
- shield thrust (shield bash edge) changes:
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25 January
Wednesday- feral automasteries updated since they can now be monks.
- updated combat actions vs lag moves with armored rush
- these are checks for steel wall, thorns, bone wall, etc.
- these will be updated for other skills once additional checks are added to prevent post-death double deaths.
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17 January
Tuesday- added blademaster, cleric, and necro to kaddar selection.
- added bard, battlemage, blademaster, invoker, ninja and thief to wood-elf selection.
- brought kaddar more in-line with faeries (lag resistances and mana gain)
- current kaddar (only one!) had their mana updated to reflect this.
- kaddar immunity fixed - read as only a resistance before.
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12 January
Thursday- visual for 'cabal promotion' fixed to align with actual promo hours, along with other promotion visuals.
- opened thief and ninja classes again.
- this is not a permanent change.
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11 January
Wednesday- newbie chat is now available to all.
Aabahran