Aabahran
The Season of Crafting · Live Now

Take up a trade.

Trades split two ways. Gathering trades collect raw materials. Crafting trades turn them into finished goods. You hold two at a time, a gather at level 30 and anything you want at level 40.

30
First slot opens
gathering only
40
Second slot opens
gather or craft
13
Trades in all
5 gather · 8 craft
100
Top rank
soft cap 80

How it works

You hold two trades

The first slot has to be a gather and you take it at level 30. The second can be anything and you take it at level 40. Nothing before 30.

Swear to a trade

You learn a trade from its guild trainer with the apprentice command. It costs 100 coins and the trainer hands you the tools to start. You can abandon a trade to take up a new one, but no trainer will take you on for seven days.

Rank drives quality

Every trade carries a rank, 1 to 100. Rank is what drives quality, and you rank up by working the trade. Soft cap is 80 and hard cap is 100. Roleplay is what pushes you past the soft cap.

You need other players

You only hold two trades, so you can't make everything yourself. A fletcher needs a smith for arrowheads, an alchemist needs a herbalist for roots. The rest you get from other players.

Gathering five trades

These five collect the raw materials. Every craft needs them. Each card names the trainer and the area they work in.

pick · hammer

Mining

Swing a pick at metal veins and a hammer at gem deposits. Ore, raw stone, and uncut gems.

Dhorvak Stonevein · Duergar Cityhelp
axe

Woodcutting

Fell trees for lumber, and strip the bark while you are at it.

Harl Breenn, the master woodcutter · The Forward Keephelp
knife

Butchery

Work a knife over a fresh kill for hide, sinew, bone, meat, and the odd feather.

Kharra Redhand · The Slaughterhousehelp
sickle

Herbalism

Cut herbs, roots, and mushrooms from bushes in the forest, swamp, and field.

rod

Fishing

Cast a rod in any water. Anyone lands a common catch. The trade lands the fish worth keeping, plus scales and the rare pearl.

Horgrim · The Dune Seahelp

Crafting eight trades

These eight work those materials into finished goods. Each card is marked with the stat that matters most for that craft, and names the trainer and the area they work in.

STR

Blacksmithing

Smelt ore and hammer out weapons, plate, and chain. Repair kits and weapon mods too.

Tobbin, the forgewright · Sanctuary of Contraptionshelp
DEX

Leatherworking

Tan hides into armor, quivers, sheaths, bags, and boots.

Maelin Hidebinder · Everwildhelp
DEX

Tailoring

Weave cloth and sinew into robes, cloaks, hoods, and soft armor.

Mirelle, the exiled tailor · Isle of Exilehelp
DEX

Fletching

Shape wood, sinew, and feather into bows, crossbows, arrows, and throwing weapons.

Gruk One-Eye · Mountain Trailhelp
INT

Jewelcrafting

Cut gems into rings, amulets, socket stones, and gem powders.

Thuldrek, the dwarven lapidary · Khorandainhelp
INT

Alchemy

Distill herbs and organs into potions, transmutes, and poisons.

Vaelira Moonveil, the lunar alchemist · Swamphelp
INT

Enchanting

Break down magic items and bind their power into new gear and scrolls.

Elaris, enchanter of the Fae · High Towerhelp
WIS

Cooking

Turn meat and herbs into food that keeps and buffs that last through a fight.

Berronson · Flying Citadelhelp

Quality shows

Everything you gather or make has a quality grade, and it shows in the item's name. Higher rank gives better odds at the top grades. You can target one by grade too, like get fine sardine. Make something flawless and your maker's mark gets struck into it.

crude rough standard fine pristine flawless

The commands

Every command the trades brought with them. Hover one to read its help, or click through to the full entry.

Trades

apprentice <trade>
Swear to a trade at its guild trainer. It costs 100 coins and the trainer hands you the tools your trade needs.
profession
Your profession sheet. Add list for the catalog or a trade name for its card.
abandon <trade>
Give a trade up. Your rank goes with it and the slot stays shut for seven days.

Gathering

mine <vein>
Break ore out of a vein with a pick.
prospect <deposit>
Split a gem deposit with a hammer.
chop <tree>
Fell a tree for lumber and bark.
forage <plant>
Cut herbs, roots and mushrooms from a bush.
fish
Cast a rod in any water.
butcher <corpse>
Cut hide, sinew, bone, meat and feathers from a kill.

Campfire

kindle <wood>
Build a campfire from wood on hand.
feed <campfire>
Add wood to keep a fire going.
stomp
Stamp a fire out with whatever is on your feet.
douse
Pour water over a fire to put it out.

Cooking

cook <fire> <ingredients>
Cook fish, meat and herbs into a meal over a campfire.
steep <herb> <container>
Steep a herb in water over a fire for tea.

Blacksmithing

smelt <metal>
Melt three ore of one metal down into an ingot.
craft <pattern>
Forge tools, armor and weapons from ingots.
rework <weapon> <metal>
Remake a weapon you forged in another metal.
engrave <weapon> <name>
Cut a name into a masterwork weapon and lay it in gold.

Leather, cloth and fletching

craft <pattern>
Sew hides into leather goods, cloth into soft armor, or shape wood and feather into bows and arrows.
dye <item> <dye>
Work a berry's color into leather or cloth.

Jewelcrafting

craft <piece> [jewel]
Forge a ring, amulet, bracelet or earring from a smith's ingot of precious metal. Name an imbued jewel to set it in for good.
cutgem <stone>
Work a rough stone into a gem with a chisel.
imbue <gem> [effect]
Set what a cut gem will do once it is socketed. Each virtue takes a pinch of arcane essence from an enchanter.
combine <gem>
Fuse three lesser gems into one of a higher grade.
socket <item>
Cut a socket into a weapon or piece of armor with a chisel. Set the gem with put.
crush <gem>
Grind a stone to dust for the enchanters.

Alchemy

distill <herb> [herb] [herb]
Run herbs through an alembic over a fire and bottle what comes out.
coat <weapon> <vial>
Paint a distilled venom along a weapon.

Enchanting

inscribe <potion>
Copy a potion's spells onto a scroll with a burin and gem dust.
glyph <item> <mark>
Burn a fading mark onto body, head or foot gear.
disenchant <item>
Break an item apart for its arcane essence.